Shapes of the Inn Cell
This was originally posted 22 March 2023.
Found this in (or, rather, out of) the Drowning Wench Inn.
It’s a cube with its normals facing outwards for a change.
I have not detected a cube outside of the Quicksands’s inn room.
And I remember so little of (or care so little for) Gridania that I can’t remember what its inn is called, much less what the interior of it looks like.
This was originally posted 27 December 2023. I finally cared enough to visit. Also, I looked it up. It’s ‘The Roost’. Also, who cares? I don’t.
There’s a wood slab underneath the Gridania Inn. It’s the floor-texture.
Also, just as a more general observation, indoor cells are all in a box. Not sure why.
I thought it’d be to block the skybox box. But it doesn’t do that.
Maybe if there were other rooms in the same map (there aren’t, here), it would make it difficult to see one from the other.
Editor’s note: Drowned City of Skalla does this as well. In mapping nomenclature, this is known as daiper-skyboxing. It really causes efficiency deficits. Don’t do this if your game engine is particular about light calculations. Your more discerning players will hate you.
(Sigmascape V1.0 (the Phantom Train) does it, too. But it does have a reason: each player has an assigned cabin inside the train where they go after they get grabbed by the ghoulies. This will be written about in another article.)