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Hidden props and zone orientation of Deltascape V2.0

This was originally posted on 12 April 2023.

Here is the Dungeon of Deltascape V2.0, home to the Catastroph[sic] from Final Fantasy V.
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As far as I can tell, every cell is empty, but some have these curious lanterns outside of them. Three tonberries and one mandragora.
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The plexus of the arena is strange, with the Dungeons interior above, and the exterior below.
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This is natural inclination, by the way. The camera is horizontal. The building is not. Furthermore, it seems to bob and rotate, quite severely at that.
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And the back of the building, with a recess for the interior, and a door-box.
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Discord conversation:

T: RE: Deltascape 2.0 Object Orientation: So this arena, for obvious reasons, bears a striking resemblance to the Void arena of Dissidia 1, which depicts the same scene. And in that version, much of the geometry was also peculiarly rotated (though I don’t remember the pieces actively spinning, something that the PSP may have been incapable of accomplishing). I theorize that SE may have nonetheless recycled the diorama from Dissidia’s files and upscaled the textures.
Me: I do remember that arena, but I don’t think it was upcycled. There was a grass yard around the outside of the tower, which isn’t here in FFXIV.

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